Business Cards

This is just a small little idea, combining different types of procgen together into a single product: A business card / very short CV:


It takes the faces I've shown off before, a row of custom text generators, and a procedural geometry generator for the background, and combines them into a neat little slide presenting a person and their skills.






The background is comprised of a more vibrant variant of the back colour used to draw one of 16 different geometric items. These include circles, lines, rectangles, triangles, and rectangles that are so big that they actually halve the whole card. These are rotated randomly and have as centre either the text, the title, or these two spots mirrored across the middle. Sometimes they are translated to create shadows. Up to two of these elements are combined to create the card.

And then there are the lines around the edge of the card, sporting one of three corner-patterns, and random distance and width.







The text is made from several unique generators.


  • Name generated from data of first and surnames, disregarding how common the names are. Also, surnames can also be taken from the list of first names. Combined with prefixes, abbreviated middle/last names, random titles and a small subset of dramatic words, the names sound more like characters from a book than people from real life.
  • Quotes taken from a grand list of actual quotes, some of which are reworked to fit business cards a bit better, but often they stand as sort of odd and comedic.
  • Jobtitles taken from data of jobtitles, sometimes (when the titles are short enough) combined with an adjective.
  • Bullet points taken from a list I wrote myself.
  • Description generated as combination of phrases I wrote myself.
  • Ending line taken from a list I wrote myself.
    • These three have quite a bit of overlap, and I could see myself combine them if I were to use this more.
  • Telephone number made from several 2-3 digit bits. They may look strange since you come from a country where all numbers adhere to the same system, but here, each card has its own system. Also, nobody can decide on how to denote a telephone number, just like in real life.
  • The email address is one I'm kind of proud of. Random parts are removed from the name until a sufficiently shortened form is reached. Sometimes it works wonderfully, sometimes it creates garbled messes of letters (as some people use in real life), and sometimes it works to great comedic effect.
  • Address created from combining two custom lists, then adding a number either before or after. Again, this might look strange since most anglosaxon countries write the number first - but here where I live, I would be so confused if someone gave me the number before the street name.
  • Area code and name. Well, the code is just four/five random digits. The name, however, is stolen from the name generator I made for Planet Zoo, which creates exotic-sounding names.
Phew. That was quite a lot.



I actually am considering using these for my second most fully-developed game, to give a bit more personality (and uncertainty) when hiring employees. Right now, you get accurate numbers for the different skills each potential employee has, but that is highly unrealistic and uninteresting. It would be much more personable to get a card like this. However, it would take a lot of extra work to implement this with the personality system in that game.

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